Showing posts with label Adeptus Mechanicus. Show all posts
Showing posts with label Adeptus Mechanicus. Show all posts

Wednesday, April 6, 2011

Covert Arms Build-up

Adeptus Mechanicus vs Tau | Tim v Peter | 40k | 52 | 109.997.M41
The call came through over the comm to Shas’o Shi, commander of the Tau Montyr’nan Contingent, from a clearly terrified Earth Caste demolition engineer. They had grossly miscalculated when they decided to send only a small group of warriors in to the apparently abandoned manufactorum complex to destroy it.
The complex was very much active.
There were signs that a covert arms build-up was taking place on an enormous scale. The Adeptus Mechanicus were building an army!


Shas’o Shi narrowed his eyes, gazing at the view screen, instantly assessing the situation. He gave the order to send in reinforcements immediately, knowing that they wouldn’t be fast enough to win the day but knowing too that it had to be done to affect a fighting withdrawal.
What he was seeing wasn’t right. The Adeptus Mechanicus clearly weren’t hiding from the xenos invaders. They were hiding from the Valorax government and military. What the Tau had stumbled upon was a massive preparation for war, not against the aliens but as a coup to take possession of the planet from their erstwhile allies!
In the outskirts of the complex, the engineer’s Firewarrior bodyguard hunkered down behind the ruins of some ancient machinery as shots came down from above. An entire battery of Thunderfire cannons was arrayed deeper into the manufactorum, crewed by Skitarii. The warriors had never seen such concentrated fire coming from such a small and mobile unit, but the Cult Mechanicus had access to weapons of war that the rest of the Imperium could not lay claim to.
Their reserves were nowhere to be seen and already a squad of bio-engineered Skitarii were moving forward, letting fly with their hellguns. The Shas’la pinged his comm. Pushing for rapid support, and striding in from his flank came a pair of Broadsides. Immediately the Broadsides were deluged with fire from the Thunderfire cannons.


Kroot warriors pushed through the ruins, trading fire with the Skitarii but walkers moved up to combat them and their lack of armour started to prove their downfall. Further back the Tau devilfish was atomised and its firewarriors hunkered down in the crater left behind, trying to give return fire from their pulse rifles but challenged by their restricted lines of sight.
The Mechanicus Tech Magos viewed the battles progress calmly, calculating probabilities and manoeuvring their forces with an architect’s precision. Everything was controllable. Everything was programmable – even reality… with the correct application of lethal force.
They made only one mistake, but it was a big one.
Fearful of the power of the Tau Broadsides, the Mechanicus deployed their two most powerful units out of their line of fire: the Neutraliser and the Hammer Collider. In a poor position they were immediately searching in vain for targets in the dense ruins. The Tau suddenly had a chance!


From his Orca dropship, Shas’o Shi snapped out orders both verbally and using ping code to coordinate his troops. He hesitated to send in a second valuable Crisis suit squad but if the Mechanicus could be overthrown then their technology might be salvageable, adding to the Ta powerbase. It was worth the risk.
And that was his final mistake.
The Crisis Team dropped in on their jet packs next to the Hammer Collider and immediately , the turret-mounted Plasma Accelerator targeted them, vaporising one after another.


The Tau lines were shattering. All Shas’o Shi could do was to withdraw. They had inflicted painful losses to the Mechanicus but not sufficiently to gain sufficient ground. He pinged the full retreat command, giving covering fire from his hovering Orca.
The Mechanicus had won the day but the Tau had discovered something they had not wanted found out. Furthermore, the Mechanicum were clearly sitting on enormous stockpiles of weaponry that could make all the difference in the war to take Valorax for the Tau Empire.
The question now, was what would the Tau do with this information…?

Thursday, March 31, 2011

Spotlight On... The Aphid

The Aphid is a model from a different game system called Robogear that I use in my Adeptus Mechanicus army.

Robogear offers some fairly whacky vehicles that are clip together, fast to make and kind of interesting – especially if you convert them from the originally intended design as I did with this Thunderfire Battery.
Because I didn't want to use the pilot that came with it, I used toilet paper soaked with glue to make a curving cocpit.
For its rules I used the old Vehicle Design Rules again to design a medium-heavy walker. It’s quite nice in the game but needs to be used carefully to avoid being destroyed prematurely as its weapons are fairly short-ranged.


Aphid   
BS
Front
Side
Rear
3
12
12
10



Points: 129
Vehicle Type: Walker
Crew: Skitarii
Weapons: Twin-linked Assault Cannon, Twin-linked Bolters

Friday, March 25, 2011

Spotlight On... The Neutraliser!


The Neutraliser is a toy I bought a few years ago. I originally painted it up to be a Starship Troopers vehicle but it didn’t sit too well within that game system. When I started to pull together my Adeptus Mechanicus force it seemed like a logical addition.
With the addition of a Forge World brass etched Imperial Eagle it looks (to me) like it fits quite nicely.

As far as stats went, I was tempted by the Apocalypse rules for the Knight Warden from the Tempus Fugitives Cult Mechanicus codex but I wanted something I could use in normal sized games.
A quick fiddle through the Vehicle Design Rules and Bob was my uncle. Although I had to fiddle it a tad to use the Punisher Gatling Cannon as that hadn’t been invented when the VDR came out. I transferred the points across from the Imperial Guard codex.
In the game he is rather cool, mostly because he looks so good. I’m a sucker for the look of things. Rules and winning come far below this on my priority, but they came out quite adequately this time I think.

Neutraliser  
BS
Front
Side
Rear
3
13
13
10



Points: 250
Vehicle Type: Tank
Crew: Skitarii
Weapons: Punisher Gatling Cannon, Missile Launcher
Special Rules: Lumbering (Can only turn 90 degrees after moving a maximum of 6” forward)